Thursday 29 May 2014

REVIEW: Hotline Miami

Hotline Miami takes the desire for casual gameplay, rips it apart, and throws you straight in the deep end.


Developer: Dennaton Games / Abstraction Games | Publisher: Devolver Digital | Genre: Action 

PS3 | PS4 | PS Vita | Mac | Windows PC | Linux |

A lengthy single player mode will keep you playing for longer than you might have expected due to the sheer amount of fun to be had, even whilst replaying the game over and over. A healthy challenge is guaranteed, although the level of difficulty could put off casual audiences.

It's the 80's and not much is going on aside from the fact our nameless protagonist is constantly being bombarded with anonymous phone calls from mysterious individuals who want you to fulfill questionable tasks including violent murder and rescue missions. The narrative does eventually get more interesting the more you play but generally it's not an important feature in a game such as this - Hotline Miami is all about arcade-style action at its finest.

Straight off the bat, you might realise the amount of retro influences put into the game, whether it's the incredibly well done music that came straight from an 80s dance club or the visual representations of that specific era in terms of character and level design. It reinforces that retro revival the gaming industry has taken in recent times and it's nice to see that retro ideologies and concepts haven't died out in a world obsessed with the best graphics and so forth. 

The entire game is played in a top-down point of view, and puts you in numerous environments usually set within multi-storey buildings. Each of these levels are generally packed with enemies who are able to kill you in a single hit and they hold no mercy - once you are in the enemies line of vision, they will come after you fearlessly with all they've got. That is, unless you manage to find a hiding spot and wait until they're gone so you can plan your next course of action. 

In the earlier parts of the game, enemies wield simple melee weapons which makes it easier for you to take care of them without having to worry about bullets and other projectiles, however later down the line practically every enemy will hold a gun of some sort, whether it's a double-barreled shotgun, an uzi or a carbine - they will aim to kill you if you cross their paths, so sometimes it's advised to use stealth tactics and kill off the enemies in a discreet and clever manner.  

Of course, you are also welcome to take advantage of all the available weapons, whether it's a baseball bat, a knife, a pair of scissors, a powerful magnum or a machine gun of some sort. Most of the time, you'll be picking up weapons from corpses on the ground, so you'll get the chance to experiment with a varied range of weaponry throughout the game. Additional weapons can be unlocked by racking up your score, which can be increased through killing enemies and stringing together a series of combos - by the end of the game, if you played well, you'll most likely have all the weapons unlocked.

Between each chapter, in which there are 20, you'll experience a series of interludes allowing you to soak up the 80's atmosphere - a nice reminder of the themes played on throughout the game. No matter how you dispose of the enemy, lots of blood and violence will play their parts, whether you rip someones head off or blast a few shotgun shells into the stomach - this is the kind of violence that's needed in a game such as this. Don't worry Jack Thompson, it's only a video game.

Within the levels, there are masks to collect - each one contains different traits, for example the Tony (the Tiger) mask grants you strong fist attacks, making it easy to pick off enemies without the hassle of loud gunshots and so forth. Another notable mask is Carl (the Grasshopper), which gives you a drill at the start of the level - Driller Killer, anyone? After eventually making it through a chapter, you'll be given a grade based on how well or how bad you did in terms of combos, creative killing, etc.

You will die a lot in this game, there is even an achievement/trophy that is awarded once you die 1000 times, which is almost a slap in the face as you're being praised for not being able to stay alive, but it's all in good fun and even though you will repeatedly die at times, you'll find yourself wanting to carry on anyway as the game is ridiculously fun and addictive. 

Whilst Hotline Miami may initially seem like a straight up fast-paced action game, there is plenty of room for tactical thought before taking on a level, for example there might be an open window you can sneak in through before entering a building, allowing you to take out enemies using stealth. Or you can simply blast your way through hoping that you don't get shot along the way - it's up to you how you play it.

Hotline Miami has enough hints at the final conclusion to keep you wanting more, but its biggest strength lies in the gameplay, which will keep you occupied for a long time, whether you want to gain the best grade on each chapter for bragging rights or collect all of the weapons and masks. This game deserves to be played due to the sheer amount of thought and detail gone into creating one of the most enjoyable games this generation has to offer. REVIEW1

8/10

No comments:

Post a Comment